﻿using System.ComponentModel;

namespace DiffuseEnjoyIdle.Core.Enums
{
    public enum Enum_OrderStatus
    {
        /// <summary>
        /// 待付款
        /// </summary>
        [Description("待付款")]
        unpaid = 0,
        /// <summary>
        /// 待发货
        /// </summary>
        [Description("待发货")]
        WaitingShipments = 1,
        /// <summary>
        /// 待收货
        /// </summary>
        [Description("待收货")]
        WaitingReceiving = 2,
        /// <summary>
        /// 待评价
        /// </summary>
        [Description("包邮")]
        WaitingEvaluate = 3,
        /// <summary>
        /// 交易完成
        /// </summary>
        [Description("交易完成")]
        Complete = 4,
        /// <summary>
        /// 已退款
        /// </summary>
        [Description("已退款")]

        Refunded = 5,
        /// <summary>
        /// 交易关闭
        /// </summary>
        [Description("交易关闭")]
        TradingClosed = 6,
    }
}
